What Lumion is?
Lumion is 3D rendering software made especially for architects and designers.
If you have a 3D model of your design, Lumion can help you quickly bring it to life and show it in its local context. You can dress a model with materials. Furnish interiors and exteriors. Communicate the impact of lighting and shadow.
No matter how you want to convey the beauty of your design, Lumion can help you do it yourself, quickly and without specialized training.
Breathe life into 3D models. Invite others to see the beauty of your designs.
OBJECTIVES
In this course, you will learn how to start Lumion projects, add environment, add cameras, set global and direct illuminations, populate your scenes with people, trees, cars, and other elements, create terrains, and produce animations.
What will I get from this course?
Go from enthusiast to PRO at setting up your own high-quality render. Level up your reel and portfolio, wow your clients with premium visuals & start charging more for your work today. The transformation you will go through as you take the course will give you the tools and confidence to set-up architecture render for your own reel, give you very cool stuff to post on Instagram, wow your friends and take your work to a whole new level.
AUDIENCE
- Architects
- Landscape Architects
- Interior Architects
- Civil engineers with an interest in 3D visualization
- Students interested in 3D visualization
There are no formal prerequisites to attend this course. It will be great if delegates have basic knowledge of animation designing and AutoCAD or Sketchup or 3DS Max or Revit are great for producing constructions to be enhanced with Lumion.
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Understanding the System Requirement and Benchmarking for Lumion 3D
Loading the Existing Projects Scene in Lumion 3D
Understanding the Settings window
Creating and Saving the New project Scene in Lumion 3D
Understanding the Interface of Lumion Software
Controlling the Target Location of the Camera
Orbiting the View Around a Model
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Creating New Terrain in Lumion 3D
Adjusting Terrain Options
Changing the Landscape Preset
Painting the Landscape Texure on Terrain
Understanding and Applying the Height Maps on Terrain
Adding Water Area into the Scene
Adding Ocean into the Scene
Creating an Island Look (Clean Up the Terrain Scene)
Adding Grass into the Scene
Adding Random Flowers and Rocks into the Terrain
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Preparing the Model for Lumion
Importing the Models in Lumion
Selecting and Deselecting the Specific Items
Blending the 3D Model with the Terrain
Adding People and Animals
Placing Outdoor Items into the Scene
Placing Transport Items into the Scene
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Understanding and Adding the New Layer in Lumion
Adding/Placing the Lumion Content with Layer
Assigning Different Layer in Existing Objects or Models
Controlling the Layer Visibility
Selecting Objects with a Specific Layer
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Selecting Different Items at Once
Moving an Items/Multiple Items at Once
Aligning Items Position and Rotation
Aligning Items Size and Height
Randomizing Item Position
Randomizing and Resetting Item Size/ Rotation
Creating Equal distance of Lumion objects
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Placing Items Using Mass Placement
Placing Multiple Items at Once/Cluster Placement
Working with Paint Placement
Creating "proxy' Objects in Different Software's for Lumion Library
Placing Lumion Items at 'proxy' Objects
Replacing Lumion Content with Existing Lumion Item
Technics to Zoom in Lumion Scene Quickly
Finding the Existing object in the Lumion Library
Selecting all Lumion Identical and Same Category Objects
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Placing and Conforming Lumion Objects in Landscape
Grouping and Ungrouping Lumion Objects
Editing and Saving Group in Lumion
Placing Items with specific Size, Height, Rotation
Adding Multiple Items at Once in Different Size
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Assigning and Replacing Materials
Cancelling / Escaping Assign Material
Adjusting Materials Basic Parameter
Adjusting Materials Advance Parameter
Saving and Loading the Material Sets
Using The Waterfall Material
Creating Custom Glass Materials
Creating Custom Metallic Materials
Creating Custom Glowing Materials
Merging Materials With Terrain
Add Grass By Using Terrain Material
Using The Standard Material
Removing Assigned Materials
Creating Own Custom Material
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Capturing and Deleting the Camera View
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Setting the Sun Height and Direction
Changing the Clouds and Real Skies